#Rarity

Grade

There are 6 rarities of land: Common, Uncommon, Rare, Legendary, Mythical and Immortal. Every land has two main attributes: Reducing time of growth and percentage of mutation generation.

Based on the rarity of land, your crops harvesting time will be reduced and more mutations appeare from growing items on your land. (Common lands have the Base increase mutation rate 0.5%).

Seasons

Imagine, with seasonal attributes, lands in Wanaka can only raise and grow particular products. For example, products in the tropics will not be able to grow in a cold environment. Here is the rate of seasons number one land could has:

  • 1 season: 8%
  • 2 seasons: 60%
  • 3 seasons: 24%
  • 4 seasons: 8%

Rarity

Common

Uncommon

Rare

Legendary

Mythical

Immortal

Allocation (Percent)

62%

23%

9.5%

4.3%

1%

0.2%

Decrease harvest time

0%

1% → 5%

6% → 10%

11% → 15%

16% → 20%

21% → 25%

Increase mutation rate

0.5%

1% → 2%

3% → 4%

5% → 6%

7 → 8%

9% → 10%

The rate of Seasons attributed per land or how it works for upcoming land types (Forest, Lake. Sea) can change regarding our final consideration.

What makes a land unique is the lake on that land. The size (plots) of the lake is randomly defined when the players unpack the landbox, and it cannot be change. normally lake size would vary between 16 to 25 plots.